Hands-On Software Quality and

Design Patterns Workshop for

Effective Agile Development

Practical, Hands-on Training for Agile Teams

This two  or three day course gives the participants actual hands on experience with the concepts and practices of Agile Software Development. For a team to reach the productivity of a hyper-productive team not only does their process need to be Agile, but their product needs to be Agile. This means that the code must be easily adaptable to reasonable change. This means that the code must be testable, and tested. This means that the team must truly understand how to create maintainable software.
The original Software Design Patterns book is almost not comprehensible to even the most experienced developers, yet it offers an enormous insight into how to write better, more maintainable software. This course not only explains what the Design Patterns book is trying to say, but it also gives the students hands-on practice finding and using some of the most common software design patterns.
This course, inspired by the book "Design Patterns Explained" by Alan Shalloway and Jim Trott, will offer a fresh look at software quality, design patterns and the practical issues of Agile software from the developer's point of view. This course also draws heavily on the popular book "Head First Design Patterns" by Eric and Elisabeth Freeman for its code examples.


 Course Objectives

·         An understanding of the attributes of Agile software
·         An example based exposure of some common software design and quality problems
·         A review of the important aspects of Agile quality code
·         A focus on Agile Architecture and Design for Maintainable Software
·         Practical, skill and experience building practice in Agile Design
·         Instruction and practice to develop your skills with Design Patterns
·         Discussion and practice about Emergent Design

Design Patterns Covered

  •  Strategy
  •  Adapter
  • Decorator
  •  Bridge
  • Facade
  • Chain of Responsibility
  • Analysis Matrix
  • Singleton
  • Template Method
  • Abstract Factory
  • Proxy (Several)
  • Iterator

Here is a pdf that you can print and share with others. Hands-On Software Quality and Design Patterns Workshop for Effective Agile Development.pdf

Special COVID-19 Statement
All Public Classes Open for Registration - Sunday, March 29, 2020

With the continued medical emergency, we will be offering live virtual Certified ScrumMaster and Scrum Certified Product Owner classes exclusively.  We are working hard to make sure that these classes meet the certification requirements and learning objectives as defined by the Scrum Alliance.  However, we firmly believe that in person training is the best for these certification workshops.  Our long-standing policy providing a no cost retake of any class within one year of the original class will apply for these virtual classes.    Use the coupon code "VirtualClass" for special $300 off pricing.

We look forward to the day when the health conditions will permit a return to in person training.  We are today opening all future planned classes to registration.   Through the month of June, we expect all classes to be delivered in the virtual format.  Therefore, all scheduled public classes through June will be listed with the special virtual indication on the Scrum Alliance web site.  Classes after that date will be listed as in person classes.

Should conditions change for better or worse, we will act appropriately and notify registrants about any format changes.